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#pragma once
#include "../Entity.h"
class cModelComponent
{
protected:
cEntity * m_Self;
public:
cModelComponent(cEntity * a_Entity) : m_Self(a_Entity){}
virtual void SpawnOn(cClientHandle & a_Client){}
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL){}
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk){}
virtual void OnCollisionWithEntity(cEntity * a_Entity){}
};
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