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#pragma once
#include "../Entity.h"
class cInteractionComponent
{
protected:
cEntity * m_Self;
public:
cInteractionComponent(cEntity * a_Entity) : m_Self(a_Entity){}
virtual void OnCollisionWithEntity(cEntity * a_Entity){}
virtual void OnTakeDamage(TakeDamageInfo & a_TDI){}
virtual void OnRightClicked(){}
virtual void OnKilled(cEntity * a_Killer = NULL){}
// virtual void OnPickup(){}
// virtual void OnDestroy(){}
};
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