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// Boat.h

// Declares the cBoat class representing a boat in the world





#pragma once

#include "Entity.h"





class cBoat :
	public cEntity
{
	typedef cEntity super;
	
public:
	CLASS_PROTODEF(cBoat)
		
	// cEntity /*override*/s:
	virtual void SpawnOn(cClientHandle & a_ClientHandle) /*override*/;
	virtual void OnRightClicked(cPlayer & a_Player) /*override*/;
	virtual bool DoTakeDamage(TakeDamageInfo & TDI) /*override*/;
	virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
	virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) /*override*/;
	
	cBoat(double a_X, double a_Y, double a_Z);
} ;