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#pragma once
#include "BlockHandler.h"
class cBlockSeaLanternHandler :
public cBlockHandler
{
public:
cBlockSeaLanternHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
cFastRandom Random;
a_Pickups.push_back(cItem(E_ITEM_PRISMARINE_CRYSTALS, static_cast<char>(2 + Random.NextInt(2)), 0));
}
} ;
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