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#pragma once
#include "BlockHandler.h"
#include "../Items/ItemHandler.h"
class cBlockMobSpawnerHandler final :
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) const override
{
return a_ChunkInterface.UseBlockEntity(&a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
}
virtual bool IsUseable() const override
{
return true;
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override
{
// No pickups
return {};
}
virtual void OnBroken(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
Vector3i a_BlockPos,
BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta,
const cEntity * a_Digger
) const override
{
if (!a_Digger->IsPlayer())
{
return;
}
const auto Player = static_cast<const cPlayer *>(a_Digger);
auto Handler = Player->GetEquippedItem().GetHandler();
if (!Player->IsGameModeSurvival() || !Handler->CanHarvestBlock(E_BLOCK_MOB_SPAWNER))
{
return;
}
auto & Random = GetRandomProvider();
int Reward = 15 + Random.RandInt(14) + Random.RandInt(14);
a_WorldInterface.SpawnSplitExperienceOrbs(Vector3d(0.5, 0.5, 0.5) + a_BlockPos, Reward);
}
} ;
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