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#pragma once
#include "../Blocks/BlockPiston.h"
#include "../BlockEntities/FurnaceEntity.h"
#include "Mixins.h"
class cBlockFurnaceHandler :
public cYawRotator<cBlockEntityHandler, 0x07, 0x03, 0x04, 0x02, 0x05>
{
using Super = cYawRotator<cBlockEntityHandler, 0x07, 0x03, 0x04, 0x02, 0x05>;
public:
using Super::Super;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override
{
cItems res(cItem(E_BLOCK_FURNACE, 1)); // We can't drop a lit furnace
if (a_BlockEntity != nullptr)
{
auto be = static_cast<cFurnaceEntity *>(a_BlockEntity);
res.AddItemGrid(be->GetContents());
}
return res;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 11;
}
} ;
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