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#pragma once
class BlockInfo
{
public:
BlockInfo();
/** (Re-)Initializes the internal BlockInfo structures. */
static void Initialize(void);
/** Returns the associated BlockInfo structure. */
static BlockInfo & GetById(unsigned int a_ID);
NIBBLETYPE m_LightValue;
NIBBLETYPE m_SpreadLightFalloff;
bool m_Transparent;
bool m_OneHitDig;
bool m_PistonBreakable;
bool m_IsSnowable;
bool m_RequiresSpecialTool;
bool m_IsSolid;
bool m_FullyOccupiesVoxel;
inline static NIBBLETYPE GetLightValue (unsigned int a_ID) { return GetById(a_ID).m_LightValue; }
inline static NIBBLETYPE GetSpreadLightFalloff(unsigned int a_ID) { return GetById(a_ID).m_SpreadLightFalloff; }
inline static bool IsTransparent (unsigned int a_ID) { return GetById(a_ID).m_Transparent; }
inline static bool IsOneHitDig (unsigned int a_ID) { return GetById(a_ID).m_OneHitDig; }
inline static bool IsPistoneBreakable (unsigned int a_ID) { return GetById(a_ID).m_PistonBreakable; }
inline static bool IsSnowable (unsigned int a_ID) { return GetById(a_ID).m_IsSnowable; }
inline static bool RequiresSpecialTool (unsigned int a_ID) { return GetById(a_ID).m_RequiresSpecialTool; }
inline static bool IsSolid (unsigned int a_ID) { return GetById(a_ID).m_IsSolid; }
inline static bool FullyOccupiesVoxel (unsigned int a_ID) { return GetById(a_ID).m_FullyOccupiesVoxel; }
protected:
// TODO xdot: Change to std::vector to support dynamic block IDs
static BlockInfo ms_Info[256];
};
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