1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "NoteEntity.h"
#include "../World.h"
#include "json/value.h"
cNoteEntity::cNoteEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World):
Super(a_BlockType, a_BlockMeta, a_Pos, a_World),
m_Note(0)
{
ASSERT(a_BlockType == E_BLOCK_NOTE_BLOCK);
}
void cNoteEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
auto & src = static_cast<const cNoteEntity &>(a_Src);
m_Note = src.m_Note;
}
bool cNoteEntity::UsedBy(cPlayer * a_Player)
{
UNUSED(a_Player);
IncrementNote();
MakeSound();
return true;
}
void cNoteEntity::MakeSound(void)
{
char Instrument;
AString SampleName;
switch (m_World->GetBlock(m_Pos.addedY(-1)))
{
case E_BLOCK_ACACIA_DOOR:
case E_BLOCK_ACACIA_FENCE:
case E_BLOCK_ACACIA_FENCE_GATE:
case E_BLOCK_ACACIA_WOOD_STAIRS:
case E_BLOCK_BIRCH_DOOR:
case E_BLOCK_BIRCH_FENCE:
case E_BLOCK_BIRCH_FENCE_GATE:
case E_BLOCK_BIRCH_WOOD_STAIRS:
case E_BLOCK_BOOKCASE:
case E_BLOCK_CHEST:
case E_BLOCK_CRAFTING_TABLE:
case E_BLOCK_DARK_OAK_DOOR:
case E_BLOCK_DARK_OAK_FENCE:
case E_BLOCK_DARK_OAK_FENCE_GATE:
case E_BLOCK_DARK_OAK_WOOD_STAIRS:
case E_BLOCK_DAYLIGHT_SENSOR:
case E_BLOCK_DOUBLE_WOODEN_SLAB:
case E_BLOCK_FENCE:
case E_BLOCK_HUGE_BROWN_MUSHROOM:
case E_BLOCK_HUGE_RED_MUSHROOM:
case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
case E_BLOCK_JUKEBOX:
case E_BLOCK_JUNGLE_DOOR:
case E_BLOCK_JUNGLE_FENCE:
case E_BLOCK_JUNGLE_FENCE_GATE:
case E_BLOCK_JUNGLE_WOOD_STAIRS:
case E_BLOCK_LOG:
case E_BLOCK_NEW_LOG:
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_OAK_DOOR:
case E_BLOCK_OAK_FENCE_GATE:
case E_BLOCK_OAK_WOOD_STAIRS:
case E_BLOCK_PLANKS:
case E_BLOCK_SIGN_POST:
case E_BLOCK_SPRUCE_DOOR:
case E_BLOCK_SPRUCE_FENCE:
case E_BLOCK_SPRUCE_FENCE_GATE:
case E_BLOCK_SPRUCE_WOOD_STAIRS:
case E_BLOCK_STANDING_BANNER:
case E_BLOCK_TRAPDOOR:
case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_WALL_BANNER:
case E_BLOCK_WALLSIGN:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_WOODEN_SLAB:
{
Instrument = E_INST_DOUBLE_BASS;
SampleName = "block.note.bass";
break;
}
case E_BLOCK_GRAVEL:
case E_BLOCK_SAND:
case E_BLOCK_SOULSAND:
{
Instrument = E_INST_SNARE_DRUM;
SampleName = "block.note.snare";
break;
}
case E_BLOCK_BEACON:
case E_BLOCK_GLASS:
case E_BLOCK_GLASS_PANE:
case E_BLOCK_GLOWSTONE:
case E_BLOCK_SEA_LANTERN:
case E_BLOCK_STAINED_GLASS:
case E_BLOCK_STAINED_GLASS_PANE:
{
Instrument = E_INST_CLICKS;
SampleName = "block.note.hat";
break;
}
case E_BLOCK_BEDROCK:
case E_BLOCK_BLACK_SHULKER_BOX:
case E_BLOCK_BLOCK_OF_COAL:
case E_BLOCK_BLUE_SHULKER_BOX:
case E_BLOCK_BRICK:
case E_BLOCK_BRICK_STAIRS:
case E_BLOCK_BROWN_SHULKER_BOX:
case E_BLOCK_COAL_ORE:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_CYAN_SHULKER_BOX:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_DISPENSER:
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
case E_BLOCK_DOUBLE_STONE_SLAB:
case E_BLOCK_DROPPER:
case E_BLOCK_EMERALD_ORE:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_END_BRICKS:
case E_BLOCK_END_PORTAL_FRAME:
case E_BLOCK_END_STONE:
case E_BLOCK_ENDER_CHEST:
case E_BLOCK_FURNACE:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_GRAY_SHULKER_BOX:
case E_BLOCK_GREEN_SHULKER_BOX:
case E_BLOCK_IRON_ORE:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_LIGHT_BLUE_SHULKER_BOX:
case E_BLOCK_LIGHT_GRAY_SHULKER_BOX:
case E_BLOCK_LIME_SHULKER_BOX:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_MAGENTA_SHULKER_BOX:
case E_BLOCK_MAGMA:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_NETHER_QUARTZ_ORE:
case E_BLOCK_NETHERRACK:
case E_BLOCK_OBSERVER:
case E_BLOCK_OBSIDIAN:
case E_BLOCK_ORANGE_SHULKER_BOX:
case E_BLOCK_PINK_SHULKER_BOX:
case E_BLOCK_PRISMARINE_BLOCK:
case E_BLOCK_PURPLE_SHULKER_BOX:
case E_BLOCK_PURPUR_BLOCK:
case E_BLOCK_PURPUR_DOUBLE_SLAB:
case E_BLOCK_PURPUR_PILLAR:
case E_BLOCK_PURPUR_SLAB:
case E_BLOCK_PURPUR_STAIRS:
case E_BLOCK_QUARTZ_BLOCK:
case E_BLOCK_QUARTZ_STAIRS:
case E_BLOCK_RED_NETHER_BRICK:
case E_BLOCK_RED_SANDSTONE:
case E_BLOCK_RED_SANDSTONE_SLAB:
case E_BLOCK_RED_SANDSTONE_STAIRS:
case E_BLOCK_RED_SHULKER_BOX:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_SANDSTONE:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_STONE:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_STONE_SLAB:
case E_BLOCK_WHITE_SHULKER_BOX:
case E_BLOCK_YELLOW_SHULKER_BOX:
{
Instrument = E_INST_BASS_DRUM;
SampleName = "block.note.basedrum";
break;
}
case E_BLOCK_CLAY:
{
Instrument = E_INST_FLUTE;
SampleName = "block.note.flute";
break;
}
case E_BLOCK_GOLD_BLOCK:
{
Instrument = E_INST_BELL;
SampleName = "block.note.bell";
break;
}
case E_BLOCK_WOOL:
{
Instrument = E_INST_GUITAR;
SampleName = "block.note.guitar";
break;
}
case E_BLOCK_PACKED_ICE:
{
Instrument = E_INST_CHIME;
SampleName = "block.note.chime";
break;
}
case E_BLOCK_BONE_BLOCK:
{
Instrument = E_INST_XYLOPHONE;
SampleName = "block.note.xylophone";
break;
}
default:
{
Instrument = E_INST_HARP_PIANO;
SampleName = "block.note.harp";
break;
}
}
m_World->BroadcastBlockAction(m_Pos, static_cast<Byte>(Instrument), static_cast<Byte>(m_Note), E_BLOCK_NOTE_BLOCK);
m_World->BroadcastSoundEffect(
SampleName,
m_Pos,
3.0f,
PitchFromNote(m_Note)
);
}
unsigned char cNoteEntity::GetNote(void)
{
return m_Note;
}
void cNoteEntity::SetNote(unsigned char a_Note)
{
m_Note = a_Note % 25;
}
void cNoteEntity::IncrementNote(void)
{
SetNote(m_Note + 1);
}
float cNoteEntity::PitchFromNote(unsigned char a_Pitch)
{
// This replaces the calculation of:
// float calcPitch = static_cast<float>(pow(2.0f, static_cast<float>(m_Note - 12.0f) / 12.0f));
// So 2 ^ ((m_Note - 12) / 12)
switch (a_Pitch)
{
case 0: return 0.5f;
case 1: return 0.5297315471796477f;
case 2: return 0.5612310241546865f;
case 3: return 0.5946035575013605f;
case 4: return 0.6299605249474366f;
case 5: return 0.6674199270850172f;
case 6: return 0.7071067811865476f;
case 7: return 0.7491535384383408f;
case 8: return 0.7937005259840998f;
case 9: return 0.8408964152537145f;
case 10: return 0.8908987181403393f;
case 11: return 0.9438743126816935f;
case 12: return 1.0f;
case 13: return 1.0594630943592953f;
case 14: return 1.122462048309373f;
case 15: return 1.189207115002721f;
case 16: return 1.2599210498948732f;
case 17: return 1.3348398541700344f;
case 18: return 1.4142135623730951f;
case 19: return 1.4983070768766815f;
case 20: return 1.5874010519681994f;
case 21: return 1.681792830507429f;
case 22: return 1.7817974362806785f;
case 23: return 1.887748625363387f;
case 24: return 2.0f;
}
UNREACHABLE("Converted unknown pitch value");
}
|