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// FlowerPotEntity.h

// Declares the cFlowerPotEntity class representing a single sign in the world





#pragma once

#include "BlockEntity.h"
#include "Item.h"





// tolua_begin

class cFlowerPotEntity :
	public cBlockEntity
{
	typedef cBlockEntity super;
	
public:

	// tolua_end
	
	BLOCKENTITY_PROTODEF(cFlowerPotEntity);
	
	/** Creates a new flowerpot entity at the specified block coords. a_World may be nullptr */
	cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World);
	
	virtual void Destroy(void) override;

	// tolua_begin
	
	/** Is a flower in the pot? */
	bool IsItemInPot(void) { return !m_Item.IsEmpty(); }
	
	/** Get the item in the flower pot */
	cItem GetItem(void) const { return m_Item; }
	
	/** Set the item in the flower pot */
	void SetItem(const cItem & a_Item) { m_Item = a_Item; }
	
	// tolua_end
	
	virtual void UsedBy(cPlayer * a_Player) override;
	virtual void SendTo(cClientHandle & a_Client) override;

	static bool IsFlower(short m_ItemType, short m_ItemData);

private:

	cItem m_Item;
} ;  // tolua_export