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#pragma once
#include "cPacket.h"
class cPacket_Login : public cPacket
{
public:
cPacket_Login()
: m_ProtocolVersion( 0 )
, m_ServerMode( 0 )
, m_Dimension( 0 )
, m_Difficulty( 0 )
, m_WorldHeight( 0 )
, m_MaxPlayers( 0 )
, m_LevelType( LEVEL_TYPE_DEFAULT )
{ m_PacketID = E_LOGIN; }
virtual cPacket* Clone() const { return new cPacket_Login(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual void Serialize(AString & a_Data) const override;
int m_ProtocolVersion;
AString m_Username;
AString m_LevelType;
int m_ServerMode;
int m_Dimension;
char m_Difficulty;
unsigned char m_WorldHeight;
unsigned char m_MaxPlayers;
static const char * LEVEL_TYPE_DEFAULT;
static const char * LEVEL_TYPE_SUPERFLAT;
};
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