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#include "cPacket_InventorySlot.h"
#include "cPacket_WholeInventory.h"
#include "cPacket_ItemData.h"
bool cPacket_InventorySlot::Send(cSocket & a_Socket)
{
unsigned int TotalSize = c_Size;
cPacket_ItemData Item;
TotalSize += Item.GetSize(m_ItemID);
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendByte ( m_WindowID, Message, i );
AppendShort ( m_SlotNum, Message, i );
Item.AppendItem(Message, i, m_ItemID, m_ItemCount, m_ItemUses);
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}
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