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#pragma once
#include "Item.h"
#include "../cWorld.h"
#include "../cPlayer.h"
class cItemPickaxeHandler : public cItemHandler
{
public:
cItemPickaxeHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
char PickaxeLevel()
{
switch(m_ItemID)
{
case E_ITEM_WOODEN_PICKAXE:
case E_ITEM_GOLD_PICKAXE:
return 1;
case E_ITEM_STONE_PICKAXE:
return 2;
case E_ITEM_IRON_PICKAXE:
return 3;
case E_ITEM_DIAMOND_PICKAXE:
return 4;
default:
return 0;
}
}
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID)
{
switch(a_BlockID)
{
case E_BLOCK_OBSIDIAN:
return PickaxeLevel() >= 4;
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_EMERALD_ORE:
return PickaxeLevel() >= 3;
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_IRON_ORE:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_LAPIS_BLOCK:
return PickaxeLevel() >= 2;
case E_BLOCK_COAL_ORE:
case E_BLOCK_STONE:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_END_STONE:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_SANDSTONE:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHERRACK:
case E_BLOCK_STONE_SLAB:
case E_BLOCK_DOUBLE_STONE_SLAB:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_BRICK:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_NETHER_BRICK_STAIRS:
return PickaxeLevel() >= 1;
}
}
};
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