1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
#pragma once #include "cAggressiveMonster.h" class cZombie : public cAggressiveMonster { public: cZombie(); ~cZombie(); virtual bool IsA( const char* a_EntityType ); virtual void Tick(float a_Dt); virtual void KilledBy( cEntity* a_Killer ); };