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#pragma once
class cPickup;
class cPlayer;
class cPlugin;
class cPlugin_Lua //tolua_export
{ //tolua_export
public:
cPlugin_Lua(const char* a_Plugin);
~cPlugin_Lua();
virtual bool Initialize();
std::string GetFileName() { return m_FileName; } //tolua_export
typedef struct lua_State lua_State;
lua_State* GetLuaState();
void AddPlugin( cPlugin* a_Plugin );
void RemovePlugin( cPlugin* a_Plugin );
private:
void UnloadPlugins();
std::string m_FileName;
lua_State* m_LuaState;
typedef std::list< cPlugin* > PluginList;
PluginList m_Plugins;
}; //tolua_export
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