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#pragma once
#include "MemoryLeak.h"
#include <vector>
#include <string>
class cPacket_BlockPlace;
class cPacket_PickupSpawn;
class cPacket_EntityEquipment;
class cPacket_CreateInventoryAction;
class cPacket_Disconnect;
class cPacket_Chat;
class cPacket_BlockDig;
class cPacket_Login;
class cClientHandle;
class cPlayer;
class cPickup;
class cItem;
class cEntity;
class cPawn;
struct TakeDamageInfo;
// tolua_begin
class cPlugin
{
public:
cPlugin();
virtual ~cPlugin();
virtual void OnDisable() {}
virtual bool Initialize() = 0;
// Called each tick
virtual void Tick(float a_Dt);
/**
* On all these functions, return true if you want to override default behavior
* You can also return false, so default behavior is used, but with changed PacketData
**/
virtual bool OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player );
virtual bool OnDisconnect( std::string a_Reason, cPlayer* a_Player );
virtual bool OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player );
virtual bool OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) { (void)a_PacketData; (void)a_Player; (void)a_PickupItem; return false; }
virtual bool OnChat( std::string a_Chat, cPlayer* a_Player );
virtual bool OnLogin( cPacket_Login* a_PacketData );
virtual void OnPlayerSpawn( cPlayer* a_Player );
virtual bool OnPlayerJoin( cPlayer* a_Player );
virtual void OnPlayerMove( cPlayer* a_Player ) { (void)a_Player; }
virtual void OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) { (void)a_Pawn; (void)a_TakeDamageInfo; }
virtual bool OnKilled( cPawn* a_Killed, cEntity* a_Killer ) { (void)a_Killed; (void)a_Killer; return false; }
// Accessors
std::string GetName() const { return m_Name; }
void SetName( std::string a_Name ) { m_Name = a_Name; }
int GetVersion() const { return m_Version; }
void SetVersion( int a_Version ) { m_Version = a_Version; }
struct CommandStruct
{
std::string Command;
std::string Description;
std::string Permission;
};
void AddCommand( std::string & a_Command, std::string & a_Description, std::string & a_Permission );
// tolua_end
typedef bool (FuncCommandHandler)( std::string & a_Command, std::vector< std::string > & a_Split );
void BindCommand( FuncCommandHandler* a_Function, std::string & a_Command ); // >> EXPORTED IN MANUALBINDINGS <<
const std::vector< CommandStruct > & GetCommands() const { return m_Commands; } // >> EXPORTED IN MANUALBINDINGS <<
private:
std::vector< CommandStruct > m_Commands;
std::string m_Name;
int m_Version;
}; //tolua_export
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