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#pragma once
class cMonster;
class cMonsterConfig
{
public:
cMonsterConfig(void);
~cMonsterConfig();
// _X: WTF? shouldn't this be static? Setting to OBSOLETE
OBSOLETE cMonsterConfig *Get();
void AssignAttributes(cMonster *m, const char* n);
private:
struct sAttributesStruct;
struct sMonsterConfigState;
sMonsterConfigState* m_pState;
void Initialize();
};
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