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#pragma once
#ifndef _WIN32
#include "BlockID.h"
#else
enum ENUM_BLOCK_ID;
#endif
class cClientHandle;
class cPlayer;
class cWorld;
class cBlockEntity
{
protected:
cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World)
: m_PosX( a_X )
, m_PosY( a_Y )
, m_PosZ( a_Z )
, m_BlockType( a_BlockType )
, m_World( a_World )
{}
public:
virtual ~cBlockEntity() {};
virtual void Destroy() {};
int GetPosX() { return m_PosX; }
int GetPosY() { return m_PosY; }
int GetPosZ() { return m_PosZ; }
ENUM_BLOCK_ID GetBlockType() { return m_BlockType; }
cWorld * GetWorld(void) const {return m_World; }
virtual void UsedBy( cPlayer * a_Player ) = 0;
virtual void SendTo( cClientHandle* a_Client ) { (void)a_Client; }
protected:
int m_PosX; // Position in block coordinates
int m_PosY;
int m_PosZ;
ENUM_BLOCK_ID m_BlockType;
cWorld * m_World;
};
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