1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
|
// WSSAnvil.h
// Interfaces to the cWSSAnvil class representing the Anvil world storage scheme
#pragma once
#include "WorldStorage.h"
#include "FastNBT.h"
// fwd: ItemGrid.h
class cItemGrid;
enum
{
/// Maximum number of chunks in an MCA file - also the count of the header items
MCA_MAX_CHUNKS = 32 * 32,
/// The MCA header is 8 KiB
MCA_HEADER_SIZE = MCA_MAX_CHUNKS * 8,
/// There are 5 bytes of header in front of each chunk
MCA_CHUNK_HEADER_LENGTH = 5,
} ;
class cWSSAnvil :
public cWSSchema
{
typedef cWSSchema super;
public:
cWSSAnvil(cWorld * a_World);
virtual ~cWSSAnvil();
protected:
class cMCAFile
{
public:
cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ);
bool GetChunkData (const cChunkCoords & a_Chunk, AString & a_Data);
bool SetChunkData (const cChunkCoords & a_Chunk, const AString & a_Data);
bool EraseChunkData(const cChunkCoords & a_Chunk);
int GetRegionX (void) const {return m_RegionX; }
int GetRegionZ (void) const {return m_RegionZ; }
const AString & GetFileName(void) const {return m_FileName; }
protected:
int m_RegionX;
int m_RegionZ;
cFile m_File;
AString m_FileName;
// The header, copied from the file so we don't have to seek to it all the time
// First 1024 entries are chunk locations - the 3 + 1 byte sector-offset and sector-count
unsigned m_Header[MCA_MAX_CHUNKS];
// Chunk timestamps, following the chunk headers, are unused by MCS
/// Finds a free location large enough to hold a_Data. Gets a hint of the chunk coords, places the data there if it fits. Returns the sector number.
unsigned FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data);
/// Opens a MCA file either for a Read operation (fails if doesn't exist) or for a Write operation (creates new if not found)
bool OpenFile(bool a_IsForReading);
} ;
typedef std::list<cMCAFile *> cMCAFiles;
cCriticalSection m_CS;
cMCAFiles m_Files; // a MRU cache of MCA files
/// Gets chunk data from the correct file; locks file CS as needed
bool GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data);
/// Sets chunk data into the correct file; locks file CS as needed
bool SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data);
/// Loads the chunk from the data (no locking needed)
bool LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data);
/// Saves the chunk into datastream (no locking needed)
bool SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data);
/// Loads the chunk from NBT data (no locking needed)
bool LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT);
/// Saves the chunk into NBT data using a_Writer; returns true on success
bool SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer);
/// Loads the chunk's biome map from vanilla-format; returns a_BiomeMap if biomes present and valid, NULL otherwise
cChunkDef::BiomeMap * LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx);
/// Loads the chunk's biome map from MCS format; returns a_BiomeMap if biomes present and valid, NULL otherwise
cChunkDef::BiomeMap * LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx);
/// Loads the chunk's entities from NBT data (a_Tag is the Level\\Entities list tag; may be -1)
void LoadEntitiesFromNBT(cEntityList & a_Entitites, const cParsedNBT & a_NBT, int a_Tag);
/// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1)
void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag);
/// Loads a cItem contents from the specified NBT tag; returns true if successful. Doesn't load the Slot tag
bool LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx);
/** Loads contentents of an Items[] list tag into a cItemGrid
ItemGrid begins at the specified slot offset
Slots outside the ItemGrid range are ignored
*/
void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0);
void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);
void LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartFFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
/// Loads entity common data from the NBT compound; returns true if successful
bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);
/// Loads an array of doubles of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
bool LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx);
/// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);
/// Gets the correct MCA file either from cache or from disk, manages the m_MCAFiles cache; assumes m_CS is locked
cMCAFile * LoadMCAFile(const cChunkCoords & a_Chunk);
/// Copies a_Length bytes of data from the specified NBT Tag's Child into the a_Destination buffer
void CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length);
// cWSSchema overrides:
virtual bool LoadChunk(const cChunkCoords & a_Chunk) override;
virtual bool SaveChunk(const cChunkCoords & a_Chunk) override;
virtual const AString GetName(void) const override {return "anvil"; }
} ;
|