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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Simulator.h"
#include "../World.h"
#include "../Vector3i.h"
#include "../BlockID.h"
#include "../Defines.h"
#include "../Chunk.h"
cSimulator::cSimulator( cWorld* a_World )
: m_World(a_World)
{
}
cSimulator::~cSimulator()
{
}
void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ, a_Chunk);
AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ, a_Chunk);
AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 1, a_BlockY, a_BlockZ));
AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 1, a_BlockY, a_BlockZ));
AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockY, a_BlockZ - 1));
AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockY, a_BlockZ + 1));
}
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