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#pragma once
#include "Item.h"
struct lua_State;
class cLuaCommandBinder;
#ifdef USE_SQUIRREL
class cSquirrelCommandBinder;
#endif // USE_SQUIRREL
class cPlugin;
// fwd: World.h
class cWorld;
// fwd: ChunkDesc.h
class cChunkDesc;
// fwd: Player.h
class cPlayer;
// fwd: CraftingRecipes.h
class cCraftingGrid;
class cCraftingRecipe;
// fwd: Pickup.h
class cPickup;
// fwd: Pawn.h
struct TakeDamageInfo;
class cPawn;
class cPluginManager // tolua_export
{ // tolua_export
public: // tolua_export
// Called each tick
virtual void Tick(float a_Dt);
// tolua_begin
enum PluginHook
{
HOOK_BLOCK_TO_PICKUPS,
HOOK_CHAT,
HOOK_CHUNK_GENERATED,
HOOK_CHUNK_GENERATING,
HOOK_COLLECTING_PICKUP,
HOOK_CRAFTING_NO_RECIPE,
HOOK_DISCONNECT,
HOOK_HANDSHAKE,
HOOK_KILLING,
HOOK_LOGIN,
HOOK_PLAYER_BREAKING_BLOCK,
HOOK_PLAYER_BROKEN_BLOCK,
HOOK_PLAYER_EATING,
HOOK_PLAYER_JOINED,
HOOK_PLAYER_LEFT_CLICK,
HOOK_PLAYER_MOVING,
HOOK_PLAYER_PLACED_BLOCK,
HOOK_PLAYER_PLACING_BLOCK,
HOOK_PLAYER_RIGHT_CLICK,
HOOK_PLAYER_SHOOTING,
HOOK_PLAYER_SPAWNED,
HOOK_PLAYER_TOSSING_ITEM,
HOOK_PLAYER_USED_BLOCK,
HOOK_PLAYER_USED_ITEM,
HOOK_PLAYER_USING_BLOCK,
HOOK_PLAYER_USING_ITEM,
HOOK_POST_CRAFTING,
HOOK_PRE_CRAFTING,
HOOK_TAKE_DAMAGE,
HOOK_TICK,
HOOK_UPDATED_SIGN,
HOOK_UPDATING_SIGN,
HOOK_WEATHER_CHANGED,
// Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants!
} ;
// tolua_end
static cPluginManager * GetPluginManager(); // tolua_export
typedef std::map< AString, cPlugin * > PluginMap;
typedef std::list< cPlugin * > PluginList;
cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export
const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
void FindPlugins(); // tolua_export
void ReloadPlugins(); // tolua_export
bool AddPlugin( cPlugin* a_Plugin );
void AddHook( cPlugin* a_Plugin, PluginHook a_Hook ); // tolua_export
unsigned int GetNumPlugins() const; // tolua_export
bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
bool CallHookChat (cPlayer * a_Player, const AString & a_Message);
bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_Chunk);
bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
bool CallHookKilling (cPawn & a_Victim, cEntity * a_Killer);
bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
bool CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerEating (cPlayer & a_Player);
bool CallHookPlayerJoined (cPlayer & a_Player);
bool CallHookPlayerMoving (cPlayer & a_Player);
bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
bool CallHookPlayerShooting (cPlayer & a_Player);
bool CallHookPlayerSpawned (cPlayer & a_Player);
bool CallHookPlayerTossingItem (cPlayer & a_Player);
bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TDI);
bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
bool CallHookWeatherChanged (cWorld * a_World);
bool DisablePlugin( AString & a_PluginName ); // tolua_export
bool LoadPlugin( AString & a_PluginName ); // tolua_export
void RemoveHooks( cPlugin * a_Plugin );
void RemovePlugin( cPlugin * a_Plugin, bool a_bDelete = false );
cLuaCommandBinder* GetLuaCommandBinder() const { return m_LuaCommandBinder; }
#ifdef USE_SQUIRREL
cSquirrelCommandBinder * GetSquirrelCommandBinder() { return m_SquirrelCommandBinder; }
#endif // USE_SQUIRREL
bool HasPlugin( cPlugin* a_Plugin ) const;
private:
friend class cRoot;
cPluginManager();
~cPluginManager();
typedef std::map< cPluginManager::PluginHook, cPluginManager::PluginList > HookMap;
PluginList m_DisablePluginList;
PluginMap m_Plugins;
HookMap m_Hooks;
void ReloadPluginsNow();
void UnloadPluginsNow();
cLuaCommandBinder * m_LuaCommandBinder;
#ifdef USE_SQUIRREL
cSquirrelCommandBinder * m_SquirrelCommandBinder;
#endif // USE_SQUIRREL
bool m_bReloadPlugins;
}; // tolua_export
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