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#pragma once
#include "PassiveAggressiveMonster.h"
class cWolf :
public cPassiveAggressiveMonster
{
typedef cPassiveAggressiveMonster super;
public:
cWolf(void);
CLASS_PROTODEF(cWolf);
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
bool IsSitting(void) const { return m_bIsSitting; }
bool IsTame(void) const { return m_bIsTame; }
bool IsBegging(void) const { return m_bIsBegging; }
bool IsAngry(void) const { return m_bIsAngry; }
private:
bool m_bIsSitting;
bool m_bIsTame;
bool m_bIsBegging;
bool m_bIsAngry;
} ;
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