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#pragma once

#include "AggressiveMonster.h"





class cSkeleton :
	public cAggressiveMonster
{
	typedef cAggressiveMonster super;
	
public:
	cSkeleton();

	CLASS_PROTODEF(cSkeleton);

	virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
} ;