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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Skeleton.h"
cSkeleton::cSkeleton(void)
{
m_MobType = 51;
GetMonsterConfig("Skeleton");
}
bool cSkeleton::IsA( const char* a_EntityType )
{
return ((strcmp(a_EntityType, "cSkeleton") == 0) || super::IsA(a_EntityType));
}
void cSkeleton::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
// TODO Outsource
// TODO should do SkyLight check, mobs in the dark don´t burn
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cSkeleton::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
}
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