blob: b5ef7aa972b0c6d41af3f793af356733edcc5bbc (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "PassiveAggressiveMonster.h"
#include "../Player.h"
cPassiveAggressiveMonster::cPassiveAggressiveMonster(void)
{
m_EMPersonality = PASSIVE;
}
void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if ((m_Target != NULL) && (m_Target->IsPlayer()))
{
cPlayer * Player = (cPlayer *) m_Target;
if (Player->GetGameMode() != 1)
{
m_EMState = CHASING;
}
}
}
|