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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MobCensus.h"
cMobCensus::tCapMultipliersMap cMobCensus::CapMultiplierInitializerBeforeCx11()
{
std::map<cMonster::eFamily,int> toReturn;
toReturn[cMonster::mfHostile] = 79;
toReturn[cMonster::mfPassive] = 11;
toReturn[cMonster::mfAmbient] = 16;
toReturn[cMonster::mfWater] = 5;
return toReturn;
}
cMobCensus::tMobSpawnRate cMobCensus::MobSpawnRateInitializerBeforeCx11()
{
std::map<cMonster::eFamily,int> toReturn;
toReturn[cMonster::mfHostile] = 1;
toReturn[cMonster::mfPassive] = 400;
toReturn[cMonster::mfAmbient] = 400;
toReturn[cMonster::mfWater] = 400;
return toReturn;
}
cMobCensus::tCapMultipliersMap& cMobCensus::m_CapMultipliers()
{
static tCapMultipliersMap* value = new tCapMultipliersMap(CapMultiplierInitializerBeforeCx11());
return *value;
}
cMobCensus::tMobSpawnRate& cMobCensus::m_SpawnRate()
{
static tMobSpawnRate* value = new tMobSpawnRate(MobSpawnRateInitializerBeforeCx11());
return *value;
}
cMobCensus::cMobCensus()
{
}
void cMobCensus::CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance)
{
m_ProximityCounter.CollectMob(a_Monster,a_Chunk,a_Distance);
m_MobFamilyCollecter.CollectMob(a_Monster);
}
bool cMobCensus::isCaped(cMonster::eFamily a_MobFamily)
{
bool toReturn = true;
const int ratio = 319; // this should be 256 as we are only supposed to take account from chuncks that are in 17x17 from a player
// but for now, we use all chunks loaded by players. that means 19 x 19 chucks. That's why we use 256 * (19*19) / (17*17) = 319
// MG TODO : code the correct count
tCapMultipliersMap::const_iterator capMultiplier = m_CapMultipliers().find(a_MobFamily);
if (
(capMultiplier != m_CapMultipliers().end()) &&
(capMultiplier->second * getChunkNb()) / ratio >= m_MobFamilyCollecter.getNumberOfCollectedMobs(a_MobFamily)
)
{
toReturn = false;
}
return toReturn;
}
void cMobCensus::CollectSpawnableChunck(cChunk& a_Chunk)
{
m_EligibleForSpawnChunks.insert(&a_Chunk);
}
int cMobCensus::getChunkNb()
{
return m_EligibleForSpawnChunks.size();
}
cMobProximityCounter& cMobCensus::getProximityCounter()
{
return m_ProximityCounter;
}
void cMobCensus::logd()
{
LOGD((std::string("Hostile mobs : %d") + (isCaped(cMonster::mfHostile)?"(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfHostile));
LOGD((std::string("Ambiant mobs : %d") + (isCaped(cMonster::mfAmbient)?"(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfAmbient));
LOGD((std::string("Water mobs : %d") + (isCaped(cMonster::mfWater)? "(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfWater));
LOGD((std::string("Passive mobs : %d") + (isCaped(cMonster::mfPassive)?"(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfPassive));
}
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