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#pragma once
#include "ItemHandler.h"
class cItemRedstoneDustHandler : public cItemHandler
{
public:
cItemRedstoneDustHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
virtual bool IsPlaceable() override
{
return true;
}
virtual BLOCKTYPE GetBlockType() override
{
return E_BLOCK_REDSTONE_WIRE;
}
virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage) override
{
return 0;
}
} ;
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