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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
#include "../TNTEntity.h"
class cItemLighterHandler :
public cItemHandler
{
public:
cItemLighterHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
{
if (a_BlockFace < 0)
{
return false;
}
a_Player->UseEquippedItem();
switch (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))
{
case E_BLOCK_TNT:
{
// Activate the TNT:
a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0);
break;
}
default:
{
// Light a fire next to the block:
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0);
break;
}
}
return false;
}
} ;
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