1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
|
// ChunkDesc.cpp
// Implements the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING.
#include "Globals.h"
#include "ChunkDesc.h"
cChunkDesc::cChunkDesc(void) :
m_bUseDefaultBiomes(true),
m_bUseDefaultHeight(true),
m_bUseDefaultComposition(true),
m_bUseDefaultStructures(true),
m_bUseDefaultFinish(true)
{
memset(m_BlockTypes, 0, sizeof(cChunkDef::BlockTypes));
memset(m_BlockMeta, 0, sizeof(cChunkDef::BlockNibbles));
memset(m_BiomeMap, 0, sizeof(cChunkDef::BiomeMap));
memset(m_HeightMap, 0, sizeof(cChunkDef::HeightMap));
}
cChunkDesc::~cChunkDesc()
{
// Nothing needed yet
}
void cChunkDesc::FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
const NIBBLETYPE CompressedMeta = a_BlockMeta | (a_BlockMeta << 4);
memset(m_BlockTypes, a_BlockType, sizeof(cChunkDef::BlockTypes));
memset(m_BlockMeta, CompressedMeta, sizeof(cChunkDef::BlockNibbles));
}
void cChunkDesc::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
int Index = cChunkDef::MakeIndex(a_RelX, a_RelY, a_RelZ);
cChunkDef::SetBlock(m_BlockTypes, Index, a_BlockType);
cChunkDef::SetNibble(m_BlockMeta, Index, a_BlockMeta);
}
void cChunkDesc::SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType)
{
cChunkDef::SetBlock(m_BlockTypes, a_RelX, a_RelY, a_RelZ, a_BlockType);
}
BLOCKTYPE cChunkDesc::GetBlockType(int a_RelX, int a_RelY, int a_RelZ)
{
return cChunkDef::GetBlock(m_BlockTypes, a_RelX, a_RelY, a_RelZ);
}
NIBBLETYPE cChunkDesc::GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ)
{
return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
}
void cChunkDesc::SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta)
{
cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_BlockMeta);
}
void cChunkDesc::SetBiome(int a_RelX, int a_RelZ, int a_BiomeID)
{
cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, (EMCSBiome)a_BiomeID);
}
EMCSBiome cChunkDesc::GetBiome(int a_RelX, int a_RelZ)
{
return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ);
}
void cChunkDesc::SetHeight(int a_RelX, int a_RelZ, int a_Height)
{
cChunkDef::SetHeight(m_HeightMap, a_RelX, a_RelZ, a_Height);
}
int cChunkDesc::GetHeight(int a_RelX, int a_RelZ)
{
return cChunkDef::GetHeight(m_HeightMap, a_RelX, a_RelZ);
}
void cChunkDesc::SetUseDefaultBiomes(bool a_bUseDefaultBiomes)
{
m_bUseDefaultBiomes = a_bUseDefaultBiomes;
}
bool cChunkDesc::IsUsingDefaultBiomes(void) const
{
return m_bUseDefaultBiomes;
}
void cChunkDesc::SetUseDefaultHeight(bool a_bUseDefaultHeight)
{
m_bUseDefaultHeight = a_bUseDefaultHeight;
}
bool cChunkDesc::IsUsingDefaultHeight(void) const
{
return m_bUseDefaultHeight;
}
void cChunkDesc::SetUseDefaultComposition(bool a_bUseDefaultComposition)
{
m_bUseDefaultComposition = a_bUseDefaultComposition;
}
bool cChunkDesc::IsUsingDefaultComposition(void) const
{
return m_bUseDefaultComposition;
}
void cChunkDesc::SetUseDefaultStructures(bool a_bUseDefaultStructures)
{
m_bUseDefaultStructures = a_bUseDefaultStructures;
}
bool cChunkDesc::IsUsingDefaultStructures(void) const
{
return m_bUseDefaultStructures;
}
void cChunkDesc::SetUseDefaultFinish(bool a_bUseDefaultFinish)
{
m_bUseDefaultFinish = a_bUseDefaultFinish;
}
bool cChunkDesc::IsUsingDefaultFinish(void) const
{
return m_bUseDefaultFinish;
}
|