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#pragma once
#include "BlockHandler.h"
#include "../World.h"
#include "../Player.h"
class cBlockSignHandler :
public cBlockHandler
{
public:
cBlockSignHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0));
}
virtual bool DoesAllowBlockOnTop(void) override
{
return false;
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
static char RotationToMetaData(double a_Rotation)
{
a_Rotation += 180 + (180 / 16); // So it's not aligned with axis
if (a_Rotation > 360)
{
a_Rotation -= 360;
}
a_Rotation = (a_Rotation / 360) * 16;
return ((char)a_Rotation) % 16;
}
static char DirectionToMetaData(char a_Direction)
{
switch (a_Direction)
{
case 0x2: return 0x2;
case 0x3: return 0x3;
case 0x4: return 0x4;
case 0x5: return 0x5;
default:
{
break;
}
}
return 0x2;
}
} ;
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