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#pragma once
#include "BlockHandler.h"
#include "../World.h"
class cBlockSaplingHandler :
public cBlockHandler
{
public:
cBlockSaplingHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Only the first 2 bits contain the display information, the others are for growing
a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3));
}
virtual bool CanBeAt(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
return IsBlockTypeOfDirt(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ));
}
virtual bool DoesAllowBlockOnTop(void) override
{
return false;
}
void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if ((Meta & 0x08) != 0)
{
a_World->GrowTree(a_BlockX, a_BlockY, a_BlockZ);
}
else
{
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x08);
}
}
virtual bool CanBePlacedOnSide() override
{
return false;
}
virtual const char * GetStepSound(void) override
{
return "step.grass";
}
} ;
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