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// DropperEntity.h
// Declares the cDropperEntity class representing a dropper block entity
#pragma once
#include "DropSpenserEntity.h"
// tolua_begin
class cDropperEntity :
public cDropSpenserEntity
{
typedef cDropSpenserEntity super;
public:
/// Constructor used while generating a chunk; sets m_World to NULL
cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
// tolua_end
/// Constructor used for normal operation
cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
static const char * GetClassStatic(void) { return "cDropperEntity"; }
protected:
// cDropSpenserEntity overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
/** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper.
Called when there's a container directly in front of the dropper,
so the dropper should store items there, rather than dropping.
*/
void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ);
} ; // tolua_export
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