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// Server.cpp
// Interfaces to the cServer class encapsulating the entire "server"
#include "Globals.h"
#include "Server.h"
#include "Connection.h"
cServer::cServer(void)
{
}
int cServer::Init(short a_ListenPort, short a_ConnectPort)
{
m_ConnectPort = a_ConnectPort;
WSAData wsa;
int res = WSAStartup(0x0202, &wsa);
if (res != 0)
{
printf("Cannot initialize WinSock: %d\n", res);
return res;
}
printf("Generating protocol encryption keypair...\n");
AutoSeededRandomPool rng;
m_PrivateKey.GenerateRandomWithKeySize(rng, 1024);
RSA::PublicKey pk(m_PrivateKey);
m_PublicKey = pk;
m_ListenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
sockaddr_in local;
memset(&local, 0, sizeof(local));
local.sin_family = AF_INET;
local.sin_addr.s_addr = htonl(0x7f000001); // localhost
local.sin_port = htons(a_ListenPort);
bind(m_ListenSocket, (sockaddr *)&local, sizeof(local));
listen(m_ListenSocket, 1);
return 0;
}
void cServer::Run(void)
{
printf("Server running\n");
while (true)
{
sockaddr_in Addr;
ZeroMemory(&Addr, sizeof(Addr));
int AddrSize = sizeof(Addr);
SOCKET client = accept(m_ListenSocket, (sockaddr *)&Addr, &AddrSize);
if (client == INVALID_SOCKET)
{
printf("accept returned an error: %d; bailing out", WSAGetLastError());
return;
}
cConnection Connection(client, *this);
Connection.Run();
}
}
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