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function OnChunkGenerating(World, ChunkX, ChunkZ, ChunkDesc)
if LimitWorld == true then
SpawnX = math.floor(World:GetSpawnX() / 16)
SpawnZ = math.floor(World:GetSpawnZ() / 16)
if ( (SpawnX + LimitWorldWidth) < ChunkX ) or ( (SpawnX - LimitWorldWidth) > ChunkX ) then
FillBlocks(World, ChunkX, ChunkZ, ChunkDesc)
end
if ( (SpawnZ + LimitWorldWidth) < ChunkZ ) or ( (SpawnZ - LimitWorldWidth) > ChunkZ ) then
FillBlocks(World, ChunkX, ChunkZ, ChunkDesc)
end
end
end
function FillBlocks(World, ChunkX, ChunkZ, ChunkDesc)
ChunkDesc:FillBlocks(0,0)
ChunkDesc:SetUseDefaultBiomes(false)
ChunkDesc:SetUseDefaultHeight(false)
ChunkDesc:SetUseDefaultComposition(false)
ChunkDesc:SetUseDefaultStructures(false)
ChunkDesc:SetUseDefaultFinish(false)
end
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