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function HandleItemCommand( Split, Player )
if( #Split ~= 2 and #Split ~=3 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /item [ItemType/Name:Dmg] <Amount>" )
return true
end
local Item = cItem(E_ITEM_EMPTY, 1)
local FoundItem = StringToItem( Split[2], Item )
if( IsValidItem( Item.m_ItemType ) == false ) then -- StringToItem does not check if item is valid
FoundItem = false
end
if( FoundItem == false ) then
Player:SendMessage( cChatColor.Green .. "Invalid Item type / name !" )
return true
end
if( #Split == 3 ) then
ItemAmount = tonumber( Split[3] )
if( ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 ) then
Player:SendMessage( cChatColor.Green .. "Invalid Amount !" )
return true
else
Item.m_ItemCount = ItemAmount
end
end
if( Player:GetInventory():AddItem( Item ) == true ) then
Player:SendMessage( cChatColor.Green .. "There you go !" )
LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage)
else
Player:SendMessage( cChatColor.Green .. "Not enough space in inventory !" )
end
return true
end
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