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-- Implements things related to console commands
function InitConsoleCommands()
local PluginMgr = cPluginManager:Get();
-- Please keep the list alpha-sorted
PluginMgr:BindConsoleCommand("ban", HandleConsoleBan, " ~ Bans a player by name");
PluginMgr:BindConsoleCommand("unban", HandleConsoleUnban, " ~ Unbans a player by name");
PluginMgr:BindConsoleCommand("banlist", HandleConsoleBanList, " - Lists all players banned by name");
PluginMgr:BindConsoleCommand("banlist ips", HandleConsoleBanList, " - Lists all players banned by IP");
PluginMgr:BindConsoleCommand("help", HandleConsoleHelp, " - Lists all commands");
PluginMgr:BindConsoleCommand("list", HandleConsoleList, " - Lists all players in a machine-readable format");
PluginMgr:BindConsoleCommand("listgroups", HandleConsoleListGroups, " - Shows a list of all the groups");
PluginMgr:BindConsoleCommand("numchunks", HandleConsoleNumChunks, " - Shows number of chunks currently loaded");
PluginMgr:BindConsoleCommand("players", HandleConsolePlayers, " - Lists all connected players");
PluginMgr:BindConsoleCommand("getversion", HandleConsoleVersion, " - Gets server version reported to 1.4+ clients");
PluginMgr:BindConsoleCommand("setversion", HandleConsoleVersion, " ~ Sets server version reported to 1.4+ clients");
PluginMgr:BindConsoleCommand("rank", HandleConsoleRank, " ~ Add a player to a group");
PluginMgr:BindConsoleCommand("reload", HandleConsoleReload, " - Reloads all plugins");
PluginMgr:BindConsoleCommand("save-all", HandleConsoleSaveAll, " - Saves all chunks");
PluginMgr:BindConsoleCommand("say", HandleConsoleSay, " - Sends a chat message to all players");
PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, " - Unloads all unused chunks");
end
function HandleConsoleBan(Split)
if (#Split < 2) then
return true, "Usage: ban [Player] <Reason>";
end
local Reason = cChatColor.Red .. "You have been banned." .. cChatColor.White .. " Did you do something illegal?"
if( #Split > 2 ) then
Reason = table.concat(Split, " ", 3)
end
if KickPlayer(Split[2], Reason) == false then
BannedPlayersIni:DeleteValue("Banned", Split[2])
BannedPlayersIni:SetValueB("Banned", Split[2], true)
BannedPlayersIni:WriteFile()
LOGINFO("Could not find player, but banned anyway" )
else
BannedPlayersIni:DeleteValue("Banned", Split[2])
BannedPlayersIni:SetValueB("Banned", Split[2], true)
BannedPlayersIni:WriteFile()
LOGINFO("Successfully kicked and banned player" )
end
return true
end
function HandleConsoleUnban(Split)
if( #Split < 2 ) then
return true, "Usage: /unban [Player]"
end
if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
return true, Split[2] .. " is not banned!"
end
BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
BannedPlayersIni:WriteFile()
local Server = cRoot:Get():GetServer()
return true, "Unbanned " .. Split[2]
end
function HandleConsoleBanList(Split)
if (#Split == 1) then
return true, BanListByName();
end
if (string.lower(Split[2]) == "ips") then
return true, BanListByIPs();
end
return true, "Unknown banlist subcommand";
end
function HandleConsoleHelp(Split)
local Commands = {}; -- {index => {"Command", "HelpString"} }
local MaxLength = 0;
local AddToTable = function(Command, HelpString)
table.insert(Commands, { Command, HelpString });
local CmdLen = Command:len();
if (CmdLen > MaxLength) then
MaxLength = CmdLen;
end
end
cPluginManager:Get():ForEachConsoleCommand(AddToTable);
-- Sort the table:
local CompareCommands = function(a, b)
return a[1] < b[1]; -- compare command strings
end
table.sort(Commands, CompareCommands);
local Out = "";
Out = "'-' denotes no prefix, '~' denotes that a value is required.\n"
for i, Command in ipairs(Commands) do
Out = Out .. Command[1] .. string.rep(" ", MaxLength - Command[1]:len()); -- Align to a table
Out = Out .. Command[2] .. "\n";
end
return true, Out;
end
function HandleConsoleList(Split)
-- Get a list of all players, one playername per line
local Out = "";
cRoot:Get():ForEachWorld(
function (a_World)
a_World:ForEachPlayer(
function (a_Player)
Out = Out .. a_Player:GetName() .. "\n";
end
);
end
);
return true, Out;
end
function HandleConsoleListGroups(Split)
-- Read the groups.ini file:
local GroupsIni = cIniFile("groups.ini");
if (not(GroupsIni:ReadFile())) then
return true, "No groups found";
end
-- Read the groups:
Number = GroupsIni:NumKeys();
Groups = {};
for i = 0, Number do
table.insert(Groups, GroupsIni:KeyName(i))
end
-- Output the groups, concatenated to a string:
local Out = "Groups:\n"
Out = Out .. table.concat(Groups, ", ");
return true, Out;
end
function HandleConsoleNumChunks(Split)
local Output = {};
local AddNumChunks = function(World)
Output[World:GetName()] = World:GetNumChunks();
end;
cRoot:Get():ForEachWorld(AddNumChunks);
local Total = 0;
local Out = "";
for name, num in pairs(Output) do
Out = Out .. " " .. name .. ": " .. num .. " chunks\n";
Total = Total + num;
end
Out = Out .. "Total: " .. Total .. " chunks\n";
return true, Out;
end
function HandleConsolePlayers(Split)
local PlayersInWorlds = {}; -- "WorldName" => [players array]
local AddToTable = function(Player)
local WorldName = Player:GetWorld():GetName();
if (PlayersInWorlds[WorldName] == nil) then
PlayersInWorlds[WorldName] = {};
end
table.insert(PlayersInWorlds[WorldName], Player:GetName() .. " @ " .. Player:GetIP());
end
cRoot:Get():ForEachPlayer(AddToTable);
local Out = "";
for WorldName, Players in pairs(PlayersInWorlds) do
Out = Out .. "World " .. WorldName .. ":\n";
for i, PlayerName in ipairs(Players) do
Out = Out .. " " .. PlayerName .. "\n";
end
end
return true, Out;
end
function HandleConsoleVersion(Split)
if (#Split == 1) then
-- Display current version:
local Version = cRoot:Get():GetPrimaryServerVersion();
return true, "Primary server version: #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
end
-- Set new value as the version:
cRoot:Get():SetPrimaryServerVersion(tonumber(Split[2]));
local Version = cRoot:Get():GetPrimaryServerVersion();
return true, "Primary server version is now #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
end
function HandleConsoleRank(Split)
if (Split[2] == nil) or (Split[3] == nil) then
return true, "Usage: /rank [Player] [Group]";
end
local Out = "";
-- Read the groups.ini file:
local GroupsIni = cIniFile("groups.ini")
if (not(GroupsIni:ReadFile())) then
Out = "Could not read groups.ini, creating anew!\n"
end
-- Find the group:
if (GroupsIni:FindKey(Split[3]) == -1) then
return true, Out .. "Group does not exist";
end
-- Read the users.ini file:
local UsersIni = cIniFile("users.ini");
if (not(UsersIni:ReadFile())) then
Out = Out .. "Could not read users.ini, creating anew!\n";
end
-- Write the new group value to users.ini:
UsersIni:DeleteKey(Split[2]);
UsersIni:GetValueSet(Split[2], "Groups", Split[3]);
UsersIni:WriteFile();
-- Reload the player's permissions:
cRoot:Get():ForEachWorld(
function (World)
World:ForEachPlayer(
function (Player)
if (Player:GetName() == Split[2]) then
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "You were moved to group " .. Split[3]);
Player:LoadPermissionsFromDisk();
end
end
);
end
)
return true, Out .. "Player " .. Split[2] .. " was moved to " .. Split[3];
end
function HandleConsoleReload(Split)
Server = cRoot:Get():GetServer();
Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Reloading all plugins!");
cPluginManager:Get():ReloadPlugins();
return true;
end
function HandleConsoleSaveAll(Split)
Server = cRoot:Get():GetServer();
Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Saving all chunks!");
cRoot:Get():SaveAllChunks();
return true;
end
function HandleConsoleSay(Split)
table.remove(Split, 1);
local Message = "";
for i, Text in ipairs(Split) do
Message = Message .. " " .. Text;
end
Message = Message:sub(2); -- Cut off the first space
cRoot:Get():GetServer():BroadcastChat(cChatColor.Gold .. "[SERVER] " .. cChatColor.Yellow .. Message);
return true;
end
function HandleConsoleUnload(Split)
local UnloadChunks = function(World)
World:UnloadUnusedChunks();
end
local Out = "Num loaded chunks before: " .. cRoot:Get():GetTotalChunkCount() .. "\n";
cRoot:Get():ForEachWorld(UnloadChunks);
Out = Out .. "Num loaded chunks after: " .. cRoot:Get():GetTotalChunkCount();
return true, Out;
end
-- Helper functions:
--- Returns the list of players banned by name, separated by ", "
function BanListByName()
local NumValues = BannedPlayersIni:NumValues("Banned");
local Banned = {};
local KeyID = BannedPlayersIni:FindKey("Banned");
for i = 1, NumValues do
local PlayerName = BannedPlayersIni:ValueName(KeyID, i - 1);
if (BannedPlayersIni:GetValueB("Banned", PlayerName)) then
-- Player listed AND banned
table.insert(Banned, PlayerName);
end
end
return table.concat(Banned, ", ");
end
--- Returns the list of players banned by IP, separated by ", "
function BanListByIPs()
-- TODO: No IP ban implemented yet
return "";
end
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