// Protocol_1_10.cpp /* Implements the 1.10 protocol classes: - cProtocol_1_10_0 - release 1.10 protocol (#210), also used by 1.10.1 and 1.10.2 */ #include "Globals.h" #include "Protocol_1_10.h" #include "Packetizer.h" #include "json/json.h" #include "../Root.h" #include "../Server.h" #include "../WorldStorage/FastNBT.h" #include "../Entities/Boat.h" #include "../Entities/ExpOrb.h" #include "../Entities/Minecart.h" #include "../Entities/FallingBlock.h" #include "../Entities/Painting.h" #include "../Entities/Pickup.h" #include "../Entities/Player.h" #include "../Entities/ItemFrame.h" #include "../Entities/ArrowEntity.h" #include "../Entities/FireworkEntity.h" #include "../Entities/SplashPotionEntity.h" #include "../Mobs/IncludeAllMonsters.h" #include "../BlockEntities/BeaconEntity.h" #include "../BlockEntities/CommandBlockEntity.h" #include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/MobSpawnerEntity.h" #include "../BlockEntities/FlowerPotEntity.h" #include "Bindings/PluginManager.h" // The disabled error is intended, since the Metadata have overlapping indexes // based on the type of the Entity. // // IMPORTANT: The enum is used to automate the sequential counting of the // Metadata indexes. Adding a new enum value causes the following values to // increase their index. Therefore the ordering of the enum values is VERY important! #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wduplicate-enum" #endif namespace Metadata { enum Metadata_Index { // Entity ENTITY_FLAGS, ENTITY_AIR, ENTITY_CUSTOM_NAME, ENTITY_CUSTOM_NAME_VISIBLE, ENTITY_SILENT, ENTITY_NO_GRAVITY, _ENTITY_NEXT, // Used by descendants // Potion POTION_THROWN = _ENTITY_NEXT, // FallingBlock FALLING_BLOCK_POSITION = _ENTITY_NEXT, // AreaEffectCloud AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT, AREA_EFFECT_CLOUD_COLOR, AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT, AREA_EFFECT_CLOUD_PARTICLE_ID, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2, // Arrow ARROW_CRITICAL = _ENTITY_NEXT, _ARROW_NEXT, // TippedArrow TIPPED_ARROW_COLOR = _ARROW_NEXT, // Boat BOAT_LAST_HIT_TIME = _ENTITY_NEXT, BOAT_FORWARD_DIRECTION, BOAT_DAMAGE_TAKEN, BOAT_TYPE, BOAT_RIGHT_PADDLE_TURNING, BOAT_LEFT_PADDLE_TURNING, // EnderCrystal ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT, ENDER_CRYSTAL_SHOW_BOTTOM, // Fireball _FIREBALL_NEXT = _ENTITY_NEXT, // WitherSkull WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT, // Fireworks FIREWORK_INFO = _ENTITY_NEXT, // Hanging _HANGING_NEXT = _ENTITY_NEXT, // ItemFrame ITEM_FRAME_ITEM = _HANGING_NEXT, ITEM_FRAME_ROTATION, // Item ITEM_ITEM = _ENTITY_NEXT, // Living LIVING_ACTIVE_HAND = _ENTITY_NEXT, LIVING_HEALTH, LIVING_POTION_EFFECT_COLOR, LIVING_POTION_EFFECT_AMBIENT, LIVING_NUMBER_OF_ARROWS, _LIVING_NEXT, // Player PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT, PLAYER_SCORE, PLAYER_DISPLAYED_SKIN_PARTS, PLAYER_MAIN_HAND, // ArmorStand ARMOR_STAND_STATUS = _LIVING_NEXT, ARMOR_STAND_HEAD_ROTATION, ARMOR_STAND_BODY_ROTATION, ARMOR_STAND_LEFT_ARM_ROTATION, ARMOR_STAND_RIGHT_ARM_ROTATION, ARMOR_STAND_LEFT_LEG_ROTATION, ARMOR_STAND_RIGHT_LEG_ROTATION, // Insentient INSENTIENT_STATUS = _LIVING_NEXT, _INSENTIENT_NEXT, // Ambient _AMBIENT_NEXT = _INSENTIENT_NEXT, // Bat BAT_HANGING = _AMBIENT_NEXT, // Creature _CREATURE_NEXT = _INSENTIENT_NEXT, // Ageable AGEABLE_BABY = _CREATURE_NEXT, _AGEABLE_NEXT, // PolarBear POLAR_BEAR_STANDING = _AGEABLE_NEXT, // Animal _ANIMAL_NEXT = _AGEABLE_NEXT, // Horse HORSE_STATUS = _ANIMAL_NEXT, HORSE_TYPE, HORSE_VARIANT, HORSE_OWNER, HORSE_ARMOR, // Pig PIG_HAS_SADDLE = _ANIMAL_NEXT, // Rabbit RABBIT_TYPE = _ANIMAL_NEXT, // Sheep SHEEP_STATUS = _ANIMAL_NEXT, // TameableAnimal TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT, TAMEABLE_ANIMAL_OWNER, _TAMEABLE_NEXT, // Ocelot OCELOT_TYPE = _TAMEABLE_NEXT, // Wolf WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT, WOLF_BEGGING, WOLF_COLLAR_COLOR, // Villager VILLAGER_PROFESSION = _AGEABLE_NEXT, // Golem _GOLEM_NEXT = _CREATURE_NEXT, // IronGolem IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT, // Shulker SHULKER_FACING_DIRECTION = _GOLEM_NEXT, SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION, SHULKER_SHIELD_HEIGHT, // Monster _MONSTER_NEXT = _CREATURE_NEXT, // Blaze BLAZE_ON_FIRE = _MONSTER_NEXT, // Creeper CREEPER_STATE = _MONSTER_NEXT, CREEPER_POWERED, CREEPER_IGNITED, // Guardian GUARDIAN_STATUS = _MONSTER_NEXT, GUARDIAN_TARGET, // Skeleton SKELETON_TYPE = _MONSTER_NEXT, SKELETON_ARMS_SWINGING, // Spider SPIDER_CLIMBING = _MONSTER_NEXT, // Witch WITCH_AGGRESIVE = _MONSTER_NEXT, // Wither WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT, WITHER_SECOND_HEAD_TARGET, WITHER_THIRD_HEAD_TARGET, WITHER_INVULNERABLE_TIMER, // Zombie ZOMBIE_IS_BABY = _MONSTER_NEXT, ZOMBIE_TYPE, ZOMBIE_CONVERTING, ZOMBIE_HANDS_RISED_UP, // Enderman ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT, ENDERMAN_SCREAMING, // EnderDragon ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT, // Flying _FLYING_NEXT = _INSENTIENT_NEXT, // Ghast GHAST_ATTACKING = _FLYING_NEXT, // Slime SLIME_SIZE = _INSENTIENT_NEXT, // Minecart MINECART_SHAKING_POWER = _ENTITY_NEXT, MINECART_SHAKING_DIRECTION, MINECART_SHAKING_MULTIPLIER, MINECART_BLOCK_ID_META, MINECART_BLOCK_Y, MINECART_SHOW_BLOCK, _MINECART_NEXT, // MinecartCommandBlock MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT, MINECART_COMMAND_BLOCK_LAST_OUTPUT, // MinecartFurnace MINECART_FURNACE_POWERED = _MINECART_NEXT, // TNTPrimed TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT, }; } #ifdef __clang__ #pragma clang diagnostic pop // Restore ignored clang errors #endif cProtocol_1_10_0::cProtocol_1_10_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : super(a_Client, a_ServerAddress, a_ServerPort, a_State) { } void cProtocol_1_10_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x19); // Named sound effect packet Pkt.WriteString(a_SoundName); Pkt.WriteVarInt32(0); // Master sound category (may want to be changed to a parameter later) Pkt.WriteBEInt32(FloorC(a_X * 8.0)); Pkt.WriteBEInt32(FloorC(a_Y * 8.0)); Pkt.WriteBEInt32(FloorC(a_Z * 8.0)); Pkt.WriteBEFloat(a_Volume); Pkt.WriteBEFloat(a_Pitch); } void cProtocol_1_10_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) { cServer * Server = cRoot::Get()->GetServer(); AString ServerDescription = Server->GetDescription(); auto NumPlayers = static_cast(Server->GetNumPlayers()); auto MaxPlayers = static_cast(Server->GetMaxPlayers()); AString Favicon = Server->GetFaviconData(); cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon); // Version: Json::Value Version; Version["name"] = "Cuberite 1.10"; Version["protocol"] = 210; // Players: Json::Value Players; Players["online"] = NumPlayers; Players["max"] = MaxPlayers; // TODO: Add "sample" // Description: Json::Value Description; Description["text"] = ServerDescription.c_str(); // Create the response: Json::Value ResponseValue; ResponseValue["version"] = Version; ResponseValue["players"] = Players; ResponseValue["description"] = Description; if (!Favicon.empty()) { ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str()); } Json::FastWriter Writer; AString Response = Writer.write(ResponseValue); cPacketizer Pkt(*this, 0x00); // Response packet Pkt.WriteString(Response); } void cProtocol_1_10_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) { using namespace Metadata; // Common metadata: Int8 Flags = 0; if (a_Entity.IsOnFire()) { Flags |= 0x01; } if (a_Entity.IsCrouched()) { Flags |= 0x02; } if (a_Entity.IsSprinting()) { Flags |= 0x08; } if (a_Entity.IsRclking()) { Flags |= 0x10; } if (a_Entity.IsInvisible()) { Flags |= 0x20; } a_Pkt.WriteBEUInt8(ENTITY_FLAGS); // Index a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); // Type a_Pkt.WriteBEInt8(Flags); switch (a_Entity.GetEntityType()) { case cEntity::etPlayer: { auto & Player = reinterpret_cast(a_Entity); // TODO Set player custom name to their name. // Then it's possible to move the custom name of mobs to the entities // and to remove the "special" player custom name. a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME); a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING); a_Pkt.WriteString(Player.GetName()); a_Pkt.WriteBEUInt8(LIVING_HEALTH); a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT); a_Pkt.WriteBEFloat(static_cast(Player.GetHealth())); a_Pkt.WriteBEUInt8(PLAYER_DISPLAYED_SKIN_PARTS); a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); a_Pkt.WriteBEUInt8(static_cast(Player.GetSkinParts())); a_Pkt.WriteBEUInt8(PLAYER_MAIN_HAND); a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); a_Pkt.WriteBEUInt8(static_cast(Player.GetMainHand())); break; } case cEntity::etPickup: { a_Pkt.WriteBEUInt8(ITEM_ITEM); a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM); WriteItem(a_Pkt, reinterpret_cast(a_Entity).GetItem()); break; } case cEntity::etMinecart: { a_Pkt.WriteBEUInt8(MINECART_SHAKING_POWER); a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); // The following expression makes Minecarts shake more with less health or higher damage taken auto & Minecart = reinterpret_cast(a_Entity); auto maxHealth = a_Entity.GetMaxHealth(); auto curHealth = a_Entity.GetHealth(); a_Pkt.WriteVarInt32(static_cast((maxHealth - curHealth) * Minecart.LastDamage() * 4)); a_Pkt.WriteBEUInt8(MINECART_SHAKING_DIRECTION); // (doesn't seem to effect anything) a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(1); a_Pkt.WriteBEUInt8(MINECART_SHAKING_MULTIPLIER); // or damage taken a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT); a_Pkt.WriteBEFloat(static_cast(Minecart.LastDamage() + 10)); if (Minecart.GetPayload() == cMinecart::mpNone) { auto & RideableMinecart = reinterpret_cast(Minecart); const cItem & MinecartContent = RideableMinecart.GetContent(); if (!MinecartContent.IsEmpty()) { a_Pkt.WriteBEUInt8(MINECART_BLOCK_ID_META); a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); int Content = MinecartContent.m_ItemType; Content |= MinecartContent.m_ItemDamage << 8; a_Pkt.WriteVarInt32(static_cast(Content)); a_Pkt.WriteBEUInt8(MINECART_BLOCK_Y); a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(static_cast(RideableMinecart.GetBlockHeight())); a_Pkt.WriteBEUInt8(MINECART_SHOW_BLOCK); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(true); } } else if (Minecart.GetPayload() == cMinecart::mpFurnace) { a_Pkt.WriteBEUInt8(MINECART_FURNACE_POWERED); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(reinterpret_cast(Minecart).IsFueled()); } break; } // case etMinecart case cEntity::etProjectile: { auto & Projectile = reinterpret_cast(a_Entity); switch (Projectile.GetProjectileKind()) { case cProjectileEntity::pkArrow: { a_Pkt.WriteBEUInt8(ARROW_CRITICAL); a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); a_Pkt.WriteBEInt8(reinterpret_cast(Projectile).IsCritical() ? 1 : 0); break; } case cProjectileEntity::pkFirework: { a_Pkt.WriteBEUInt8(FIREWORK_INFO); // Firework item used for this firework a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM); WriteItem(a_Pkt, reinterpret_cast(Projectile).GetItem()); break; } case cProjectileEntity::pkSplashPotion: { a_Pkt.WriteBEUInt8(POTION_THROWN); // Potion item which was thrown a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM); WriteItem(a_Pkt, reinterpret_cast(Projectile).GetItem()); } default: { break; } } break; } // case etProjectile case cEntity::etMonster: { WriteMobMetadata(a_Pkt, reinterpret_cast(a_Entity)); break; } case cEntity::etBoat: { auto & Boat = reinterpret_cast(a_Entity); a_Pkt.WriteBEInt8(BOAT_LAST_HIT_TIME); a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(static_cast(Boat.GetLastDamage())); a_Pkt.WriteBEInt8(BOAT_FORWARD_DIRECTION); a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(static_cast(Boat.GetForwardDirection())); a_Pkt.WriteBEInt8(BOAT_DAMAGE_TAKEN); a_Pkt.WriteBEInt8(METADATA_TYPE_FLOAT); a_Pkt.WriteBEFloat(Boat.GetDamageTaken()); a_Pkt.WriteBEInt8(BOAT_TYPE); a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(static_cast(Boat.GetMaterial())); a_Pkt.WriteBEInt8(BOAT_RIGHT_PADDLE_TURNING); a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Boat.IsRightPaddleUsed()); a_Pkt.WriteBEInt8(BOAT_LEFT_PADDLE_TURNING); a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Boat.IsLeftPaddleUsed()); break; } // case etBoat case cEntity::etItemFrame: { auto & Frame = reinterpret_cast(a_Entity); a_Pkt.WriteBEUInt8(ITEM_FRAME_ITEM); a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM); WriteItem(a_Pkt, Frame.GetItem()); a_Pkt.WriteBEUInt8(ITEM_FRAME_ROTATION); a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(Frame.GetItemRotation()); break; } // case etItemFrame default: { break; } } } void cProtocol_1_10_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity) { cFastNBTWriter Writer; switch (a_BlockEntity.GetBlockType()) { case E_BLOCK_BEACON: { auto & BeaconEntity = reinterpret_cast(a_BlockEntity); Writer.AddInt("x", BeaconEntity.GetPosX()); Writer.AddInt("y", BeaconEntity.GetPosY()); Writer.AddInt("z", BeaconEntity.GetPosZ()); Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect()); Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect()); Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel()); Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } case E_BLOCK_COMMAND_BLOCK: { auto & CommandBlockEntity = reinterpret_cast(a_BlockEntity); Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult()); Writer.AddInt("x", CommandBlockEntity.GetPosX()); Writer.AddInt("y", CommandBlockEntity.GetPosY()); Writer.AddInt("z", CommandBlockEntity.GetPosZ()); Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str()); // You can set custom names for windows in Vanilla // For a command block, this would be the 'name' prepended to anything it outputs into global chat // MCS doesn't have this, so just leave it @ '@'. (geddit?) Writer.AddString("CustomName", "@"); Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though if (!CommandBlockEntity.GetLastOutput().empty()) { Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str())); } break; } case E_BLOCK_HEAD: { auto & MobHeadEntity = reinterpret_cast(a_BlockEntity); Writer.AddInt("x", MobHeadEntity.GetPosX()); Writer.AddInt("y", MobHeadEntity.GetPosY()); Writer.AddInt("z", MobHeadEntity.GetPosZ()); Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF); Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF); Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though // The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity Writer.BeginCompound("Owner"); Writer.AddString("Id", MobHeadEntity.GetOwnerUUID().ToShortString()); Writer.AddString("Name", MobHeadEntity.GetOwnerName()); Writer.BeginCompound("Properties"); Writer.BeginList("textures", TAG_Compound); Writer.BeginCompound(""); Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature()); Writer.AddString("Value", MobHeadEntity.GetOwnerTexture()); Writer.EndCompound(); Writer.EndList(); Writer.EndCompound(); Writer.EndCompound(); break; } case E_BLOCK_FLOWER_POT: { auto & FlowerPotEntity = reinterpret_cast(a_BlockEntity); Writer.AddInt("x", FlowerPotEntity.GetPosX()); Writer.AddInt("y", FlowerPotEntity.GetPosY()); Writer.AddInt("z", FlowerPotEntity.GetPosZ()); Writer.AddInt("Item", static_cast(FlowerPotEntity.GetItem().m_ItemType)); Writer.AddInt("Data", static_cast(FlowerPotEntity.GetItem().m_ItemDamage)); Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } case E_BLOCK_MOB_SPAWNER: { auto & MobSpawnerEntity = reinterpret_cast(a_BlockEntity); Writer.AddInt("x", MobSpawnerEntity.GetPosX()); Writer.AddInt("y", MobSpawnerEntity.GetPosY()); Writer.AddInt("z", MobSpawnerEntity.GetPosZ()); Writer.BeginCompound("SpawnData"); Writer.AddString("id", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity())); Writer.EndCompound(); Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay()); Writer.AddString("id", "MobSpawner"); break; } default: { break; } } Writer.Finish(); a_Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size()); } void cProtocol_1_10_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { using namespace Metadata; // Living Enitiy Metadata if (a_Mob.HasCustomName()) { // TODO: As of 1.9 _all_ entities can have custom names; should this be moved up? a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME); a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING); a_Pkt.WriteString(a_Mob.GetCustomName()); a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME_VISIBLE); // Custom name always visible a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible()); } a_Pkt.WriteBEUInt8(LIVING_HEALTH); a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT); a_Pkt.WriteBEFloat(static_cast(a_Mob.GetHealth())); switch (a_Mob.GetMobType()) { case mtBat: { auto & Bat = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(BAT_HANGING); a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); a_Pkt.WriteBEInt8(Bat.IsHanging() ? 1 : 0); break; } // case mtBat case mtCreeper: { auto & Creeper = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(CREEPER_STATE); // (idle or "blowing") a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(Creeper.IsBlowing() ? 1 : static_cast(-1)); a_Pkt.WriteBEUInt8(CREEPER_POWERED); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Creeper.IsCharged()); a_Pkt.WriteBEUInt8(CREEPER_IGNITED); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Creeper.IsBurnedWithFlintAndSteel()); break; } // case mtCreeper case mtEnderman: { auto & Enderman = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(ENDERMAN_CARRIED_BLOCK); a_Pkt.WriteBEUInt8(METADATA_TYPE_BLOCKID); UInt32 Carried = 0; Carried |= static_cast(Enderman.GetCarriedBlock() << 4); Carried |= Enderman.GetCarriedMeta(); a_Pkt.WriteVarInt32(Carried); a_Pkt.WriteBEUInt8(ENDERMAN_SCREAMING); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Enderman.IsScreaming()); break; } // case mtEnderman case mtGhast: { auto & Ghast = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(GHAST_ATTACKING); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Ghast.IsCharging()); break; } // case mtGhast case mtHorse: { auto & Horse = reinterpret_cast(a_Mob); Int8 Flags = 0; if (Horse.IsTame()) { Flags |= 0x02; } if (Horse.IsSaddled()) { Flags |= 0x04; } if (Horse.IsChested()) { Flags |= 0x08; } if (Horse.IsEating()) { Flags |= 0x20; } if (Horse.IsRearing()) { Flags |= 0x40; } if (Horse.IsMthOpen()) { Flags |= 0x80; } a_Pkt.WriteBEUInt8(HORSE_STATUS); a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); a_Pkt.WriteBEInt8(Flags); a_Pkt.WriteBEUInt8(HORSE_TYPE); a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(static_cast(Horse.GetHorseType())); a_Pkt.WriteBEUInt8(HORSE_VARIANT); // Color / style a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); int Appearance = 0; Appearance = Horse.GetHorseColor(); Appearance |= Horse.GetHorseStyle() << 8; a_Pkt.WriteVarInt32(static_cast(Appearance)); a_Pkt.WriteBEUInt8(HORSE_ARMOR); a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(static_cast(Horse.GetHorseArmour())); a_Pkt.WriteBEUInt8(AGEABLE_BABY); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Horse.IsBaby()); break; } // case mtHorse case mtMagmaCube: { auto & MagmaCube = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(SLIME_SIZE); a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(static_cast(MagmaCube.GetSize())); break; } // case mtMagmaCube case mtOcelot: { auto & Ocelot = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(AGEABLE_BABY); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Ocelot.IsBaby()); break; } // case mtOcelot case mtCow: { auto & Cow = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(AGEABLE_BABY); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Cow.IsBaby()); break; } // case mtCow case mtChicken: { auto & Chicken = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(AGEABLE_BABY); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Chicken.IsBaby()); break; } // case mtChicken case mtPig: { auto & Pig = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(AGEABLE_BABY); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Pig.IsBaby()); a_Pkt.WriteBEUInt8(PIG_HAS_SADDLE); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Pig.IsSaddled()); break; } // case mtPig case mtSheep: { auto & Sheep = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(AGEABLE_BABY); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Sheep.IsBaby()); a_Pkt.WriteBEUInt8(SHEEP_STATUS); a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); Int8 SheepMetadata = 0; SheepMetadata = static_cast(Sheep.GetFurColor()); if (Sheep.IsSheared()) { SheepMetadata |= 0x10; } a_Pkt.WriteBEInt8(SheepMetadata); break; } // case mtSheep case mtRabbit: { auto & Rabbit = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(AGEABLE_BABY); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Rabbit.IsBaby()); a_Pkt.WriteBEUInt8(RABBIT_TYPE); a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(static_cast(Rabbit.GetRabbitType())); break; } // case mtRabbit case mtSkeleton: { auto & Skeleton = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(SKELETON_TYPE); a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(Skeleton.IsWither() ? 1 : 0); break; } // case mtSkeleton case mtSlime: { auto & Slime = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(SLIME_SIZE); a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(static_cast(Slime.GetSize())); break; } // case mtSlime case mtVillager: { auto & Villager = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(AGEABLE_BABY); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Villager.IsBaby()); a_Pkt.WriteBEUInt8(VILLAGER_PROFESSION); a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(static_cast(Villager.GetVilType())); break; } // case mtVillager case mtWitch: { auto & Witch = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(WITCH_AGGRESIVE); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); // a_Pkt.WriteBool(Witch.IsAngry()); //mobTodo a_Pkt.WriteBool(0); break; } // case mtWitch case mtWither: { auto & Wither = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(WITHER_INVULNERABLE_TIMER); a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(Wither.GetWitherInvulnerableTicks()); // TODO: Use boss bar packet for health break; } // case mtWither case mtWolf: { auto & Wolf = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(AGEABLE_BABY); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Wolf.IsBaby()); Int8 WolfStatus = 0; if (Wolf.IsSitting()) { WolfStatus |= 0x1; } if (Wolf.IsAngry()) { WolfStatus |= 0x2; } if (Wolf.IsTame()) { WolfStatus |= 0x4; } a_Pkt.WriteBEUInt8(TAMEABLE_ANIMAL_STATUS); a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); a_Pkt.WriteBEInt8(WolfStatus); a_Pkt.WriteBEUInt8(WOLF_DAMAGE_TAKEN); a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT); a_Pkt.WriteBEFloat(static_cast(a_Mob.GetHealth())); // TODO Not use the current health a_Pkt.WriteBEUInt8(WOLF_BEGGING); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Wolf.IsBegging()); a_Pkt.WriteBEUInt8(WOLF_COLLAR_COLOR); a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(static_cast(Wolf.GetCollarColor())); break; } // case mtWolf case mtZombie: { auto & Zombie = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(ZOMBIE_IS_BABY); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Zombie.IsBaby()); a_Pkt.WriteBEUInt8(ZOMBIE_TYPE); a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); a_Pkt.WriteVarInt32(Zombie.IsVillagerZombie() ? 1 : 0); // TODO: This actually encodes the zombie villager profession, but that isn't implemented yet. a_Pkt.WriteBEUInt8(ZOMBIE_CONVERTING); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(Zombie.IsConverting()); break; } // case mtZombie case mtZombiePigman: { auto & ZombiePigman = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(AGEABLE_BABY); a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); a_Pkt.WriteBool(ZombiePigman.IsBaby()); break; } // case mtZombiePigman } // switch (a_Mob.GetType()) }