#pragma once #include "Monster.h" #include "Components/BurningComponent.h" #include "Chunk.h" class cZombie : public cMonster { typedef cMonster super; public: cZombie(bool a_IsVillagerZombie); CLASS_PROTODEF(cZombie) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); m_BurningComponent.Tick(a_Dt, a_Chunk); } bool IsVillagerZombie(void) const { return m_IsVillagerZombie; } bool IsConverting (void) const { return m_IsConverting; } private: bool m_IsVillagerZombie; bool m_IsConverting; cBurningComponent m_BurningComponent; } ;