#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Wolf.h" #include "../World.h" #include "../Entities/Player.h" #include "../Items/ItemHandler.h" cWolf::cWolf(void) : super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8), m_IsSitting(false), m_IsBegging(false), m_IsAngry(false), m_CollarColor(14) { }