#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Squid.h" #include "../Vector3.h" #include "../Chunk.h" cSquid::cSquid(void) : super("Squid", mtSquid, "", "", 0.95, 0.95) { } void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer) { // Drops 0-3 Ink Sacs int LootingLevel = 0; if (a_Killer != NULL) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 3 + LootingLevel, E_ITEM_DYE, E_META_DYE_BLACK); }