#pragma once #include "Monster.h" #include "Behaviors/BehaviorWanderer.h" class cSnowGolem : public cMonster { typedef cMonster super; public: cSnowGolem(void); CLASS_PROTODEF(cSnowGolem) virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; private: cBehaviorWanderer m_BehaviorWanderer; } ;