#pragma once #include "Monster.h" class cSkeleton : public cMonster { typedef cMonster super; public: cSkeleton(bool IsWither); CLASS_PROTODEF(cSkeleton) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;\ virtual void SpawnOn(cClientHandle & a_ClientHandle) override; bool IsWither(void) const { return m_bIsWither; } private: bool m_bIsWither; } ;