#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Sheep.h" #include "../BlockID.h" #include "../Entities/Player.h" #include "../World.h" #include "FastRandom.h" cSheep::cSheep(CreateMonsterInfo a_Info, int a_Color) : super(a_Info, "Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3), m_IsSheared(false), m_WoolColor(a_Color), m_TimeToStopEating(-1) { // Generate random wool color. if (m_WoolColor == -1) { m_WoolColor = GenerateNaturalRandomColor(); } if ((m_WoolColor < 0) || (m_WoolColor > 15)) { m_WoolColor = 0; } } void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) { if (!m_IsSheared) { a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor)); } int LootingLevel = 0; if (a_Killer != NULL) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_MUTTON : E_ITEM_RAW_MUTTON); } void cSheep::OnRightClicked(cPlayer & a_Player) { super::OnRightClicked(a_Player); const cItem & EquippedItem = a_Player.GetEquippedItem(); if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby()) { m_IsSheared = true; m_World->BroadcastEntityMetadata(*this); a_Player.UseEquippedItem(); cItems Drops; int NumDrops = m_World->GetTickRandomNumber(2) + 1; Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); m_World->BroadcastSoundEffect("mob.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f); } else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage)) { m_WoolColor = 15 - EquippedItem.m_ItemDamage; if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } m_World->BroadcastEntityMetadata(*this); } } void cSheep::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); int PosX = POSX_TOINT; int PosY = POSY_TOINT - 1; int PosZ = POSZ_TOINT; if ((PosY <= 0) || (PosY > cChunkDef::Height)) { return; } if (m_TimeToStopEating > 0) { m_bMovingToDestination = false; // The sheep should not move when he's eating m_TimeToStopEating--; if (m_TimeToStopEating == 0) { if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) // Make sure grass hasn't been destroyed in the meantime { // The sheep ate the grass so we change it to dirt m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0); GetWorld()->BroadcastSoundParticleEffect(2001, PosX, PosY, PosX, E_BLOCK_GRASS); m_IsSheared = false; m_World->BroadcastEntityMetadata(*this); } } } else { if (m_World->GetTickRandomNumber(600) == 1) { if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) { m_World->BroadcastEntityStatus(*this, esSheepEating); m_TimeToStopEating = 40; } } } } NIBBLETYPE cSheep::GenerateNaturalRandomColor(void) { cFastRandom Random; int Chance = Random.NextInt(101); if (Chance <= 81) { return E_META_WOOL_WHITE; } else if (Chance <= 86) { return E_META_WOOL_BLACK; } else if (Chance <= 91) { return E_META_WOOL_GRAY; } else if (Chance <= 96) { return E_META_WOOL_LIGHTGRAY; } else if (Chance <= 99) { return E_META_WOOL_BROWN; } else { return E_META_WOOL_PINK; } }