#pragma once #include "Behaviors/BehaviorBreeder.h" #include "Behaviors/BehaviorItemFollower.h" #include "Behaviors/BehaviorCoward.h" #include "Behaviors/BehaviorWanderer.h" #include "Monster.h" class cPig : public cMonster { typedef cMonster super; public: cPig(void); CLASS_PROTODEF(cPig) // cEntity overrides virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void GetFollowedItems(cItems & a_Items) override { a_Items.Add(E_ITEM_CARROT); } bool IsSaddled(void) const { return m_bIsSaddled; } virtual cBehaviorBreeder * GetBehaviorBreeder() override; virtual const cBehaviorBreeder * GetBehaviorBreeder() const override; private: // Tick controlling behaviors cBehaviorBreeder m_BehaviorBreeder; cBehaviorItemFollower m_BehaviorItemFollower; cBehaviorCoward m_BehaviorCoward; cBehaviorWanderer m_BehaviorWanderer; bool m_bIsSaddled; } ;