#pragma once #include "PassiveAggressiveMonster.h" class cZombiePigman : public cPassiveAggressiveMonster { typedef cPassiveAggressiveMonster super; public: cZombiePigman(void); CLASS_PROTODEF(cZombiePigman) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) /*override*/; virtual void KilledBy(TakeDamageInfo & a_TDI) /*override*/; virtual bool IsUndead(void) /*override*/ { return true; } } ;