#pragma once #include "AggressiveMonster.h" #include "../MersenneTwister.h" class cWitch : public cAggressiveMonster { typedef cAggressiveMonster super; public: cWitch(); CLASS_PROTODEF(cWitch) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) /*override*/; bool IsAngry(void) const {return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); } } ;