#pragma once #include "PassiveMonster.h" class cMooshroom : public cPassiveMonster { typedef cPassiveMonster super; public: cMooshroom(void); CLASS_PROTODEF(cMooshroom) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) /*override*/; virtual void OnRightClicked(cPlayer & a_Player) /*override*/; virtual const cItem GetFollowedItem(void) const /*override*/ { return cItem(E_ITEM_WHEAT); } } ;