#pragma once #include "PassiveAggressiveMonster.h" class cIronGolem : public cPassiveAggressiveMonster { typedef cPassiveAggressiveMonster super; public: cIronGolem(void); CLASS_PROTODEF(cIronGolem) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) /*override*/; // Iron golems do not drown nor float virtual void HandleAir(void) /*override*/ {} virtual void SetSwimState(cChunk & a_Chunk) /*override*/ {} } ;