#pragma once #include "AggressiveMonster.h" class cGhast : public cAggressiveMonster { typedef cAggressiveMonster super; public: cGhast(void); CLASS_PROTODEF(cGhast) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) /*override*/; virtual void Attack(float a_Dt) /*override*/; bool IsCharging(void) const {return false; } } ;