#pragma once #include "PassiveMonster.h" class cCow : public cPassiveMonster { typedef cPassiveMonster super; public: cCow(); CLASS_PROTODEF(cCow) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) /*override*/; virtual void OnRightClicked(cPlayer & a_Player) /*override*/; virtual const cItem GetFollowedItem(void) const /*override*/ { return cItem(E_ITEM_WHEAT); } } ;