#pragma once #include "NewMonster.h" class cNewPig : public cNewMonster { typedef cNewMonster super; public: cNewPig(void); CLASS_PROTODEF(cNewPig) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; bool IsSaddled(void) const { return m_bIsSaddled; } private: bool m_bIsSaddled; } ;